Three generators with mixer: bowing noise, blowing noise, percussive impulses.
Envelope contour for bowing and blowing.
Bowing noise generator: particle-like scratching noise with 2-pole low-pass filter.
Blowing noise generator: granular pitched noise with wavetable-like scanning between various tone colors.
Percussive impulse generator: interpolates through a collection of impulsive excitations – including sampled sticks, brushes and hammers, and models of damped mallets, plectrums, or bouncy particles. 2-pole low-pass filter and pitch control.
Internally uses 64 zero-delay state variable filters.
Coarse, fine and FM frequency controls.
Geometry: Interpolates through a collection of structures, including plates, strings, tubes, bowls.
Brightness. Specifies the character of the material the resonating structure is made of – from wood to glass, from nylon to steel.
Damping. Adds damping to the sound – simulates a “wet” material or the muting of the vibrations.
Position. Specifies at which point the structure is excited.
Space. Creates an increasingly rich stereo output by capturing the sound at two different points of the structure, and then adds more space through algorithmic reverberation.
Inputs & Outputs
All exciter and resonator parameters have a dedicated CV input with attenuverter.
1V/Oct input for controlling main resonator frequency.
Strength input, for amplitude control of the exciter section.
Pre- and post- exciter envelope external audio inputs.
Stereo audio output, with adjustable width/reverberation. It is also possible to output the raw exciter signal on one channel, and the raw resonator signal on the other.
Input impedances: 100k.
CV range: +/- 8V. CVs outside of this range are simply clipped.
Audio acquisition and restitution: 16-bit, 32kHz.
Internal computations on 32-bit floating point numbers.